
I’m looking forward to online where you can play with a lot of characters. Is there a particular genre you’d like to tackle? The Dragon Ball characters have been used in so many different game genres. What about the Wii then? We haven’t seen any Dragon Ball games on the Wii for awhile. Then we’ll see if its something that fits into the Dragon Ball games. It’s something we’ll take into consideration after we see how the Kinect and Move are received after launch. Would you make a Dragon Ball game where fans can do the Kahmahma motion? What do you think about Kinect and PlayStation Move. Japanese fans like the character the way they are. One of the readers on Siliconera thought of an idea of a create-your-own-character. We are considering GT characters for the next one too. With Raging Blast 2, I think we put in all of the characters we can for Dragon Ball maniacs. As we move forward with the games, technology gets better and that’s one of the reasons why we changed it.Īre there any characters that you wish you could have added to a Dragon Ball fighting game that you haven’t been able to add before? We tried to make the characters look a little bit more realistic. Speaking of the characters the graphic style looks different. We worked on this so the camera positions itself so you can see the characters on screen. Sometimes when you play Raging Blast you run into areas where the camera goes into a weird position. We changed how the camera views the actions in the battle scenes so the game appears more cinematic. That was a big issue a lot of people mentioned with Raging Blast.Ĭan you elaborate on the camera retuning? We also spent a lot of time working on the camera. The engine has been revamped a bit and changed it so its a tighter fighting game. Did you fix this in Raging Blast 2 and how do you balance the Dragon Ball games? Some of my readers felt Dragon Ball: Raging Blast was unbalanced when it came to rush combos. If people like regular fighting games, we’ll try to take on what the fans want. Do you think you’ll go back in that direction? That’s interesting because Burst Limit felt more like a traditional fighting game. We want the battles to be Dragon Ball-esque. Where we differ is we try to make the Dragon Ball games as close to what you would see in the story, but experiencing it as a game or interactive medium. There are a lot of areas we can consider a reference point for us to use. With fighting games are back on the rise, are there any elements that inspired you from the recent wave for the Dragon Ball games? If the fans are really that interested in GT and it looks that way to the developers and producers, sure anything is possible. Just a GT game might be difficult due to the popularity in Japan. If the fans are that interested in it, it’s possible. When do you think we’ll see a the GT characters in a HD game? I think you’re right about GT! A lot of my readers asked about the GT series. What if scenarios and GT are popular for fans in US and Europe, I think that’s what they want to see. With Japanese fans they like to relive the Dragon Ball story since its such a long and iconic story. Speaking of the different regions, what do you believe the Japanese fans want compared to the North America fans? We try to create stories that would add to Dragon Ball, realistic scenarios that Dragon Ball fans may imagine. Then including those elements into the story in a fashion that’s along the same lines as Dragon Ball, something that fans wouldn’t look at and think that’s weird. We look at what the fans want from all the different regions Japan, the US, and Europe. How do you come up with original side stories for the games? And adding things fans want and are looking forward to in the new games.
#Dragon ball raging blast 2 characters series#
Of course the story itself is finished, but we can take elements from the Dragon Ball series and put them into new games. Since the Dragon Ball series is a completed story how do you keep it fresh? It goes up the Majin Buu saga, but there are characters from other Dragon Ball side stories. Is the GT saga covered in Dragon Ball: Raging Blast 2? Ryo Mito, Producer: The characters are going to be a big point because it’s always exciting for Dragon Ball fans to figure out who is in the game.Ĭan you tell us one unannounced character? What makes Raging Blast 2 the definitive Dragon Ball fighting game? The topic came up when I brought your questions during a meeting with Mito-san. What fans in each region want differs and that’s something he is aware of. Ryo Mito, the producer of Dragon Ball: Raging Blast 2, keeps fans, fans from all parts of the world in mind, when developing the Dragon Ball fighting games.
